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Rock Desert

I sculpted each rock with Blender and modelled their low poly models with Maya. Tiny stones were directly made with Maya. I created one main material for the rocks in the former Substance Painter and adjusted it for each rock if necessary. For the Rock Desert I chose dynamic lighting to get crisp shadows. Rendered in UE4.

Gameplay Test View

Gameplay Test View

LODs

LODs

Color only

Color only

Roughness

Roughness

Normal Maps

Normal Maps